Game-Ready 3D Character: Advanced Rigging and Substance Painter PBR Texturing

Sharing my latest Game-Ready 3D Character project, showcasing the full technical pipeline:

Rigging (Blender): Fully functional skeleton system with IK/FK switching and detailed controllers for complex, natural animations.
Texturing (Substance Painter): High-resolution, realistic PBR (Physically Based Rendering) texture sets for cloth and skin, created entirely in Substance Painter.

This work demonstrates my proficiency in modeling, rigging, and high-fidelity texturing, resulting in a production-ready asset.